
Application tests
Equipment
- Processor
Intel Pentium 4 2.8 GHz (800) @ 3.2 GHz (230MHz FSB)
- Cooling
- MoBo
Asus P4C800-E i875P DDR PC3200/2700/2100
- Memory
2x Mushkin Black Level 2 256MB PC3500 433 MHz DDR
2x Kingston HyperX 256MB PC3200 400 MHz DDR
- Graphic cards
Leadtek Winfast A6600GT TDH (500/900 @ 594/1097)
GeForce FX 5950 Ultra (475/950)
GeForce FX 5900 Ultra (450/850)
GeForce FX 5800 Ultra (500/1000)
GeForce FX 5900 (400/850)
GeForce FX 5800 (400/800)
GeForce FX 5900SE (400/700)
GeForce FX 5900XT (390/700)
- Hard drive
Maxtor DiamondMax Plus 9 Silent 120 Gt DMA133 7200rpm
- PSU
- OS and drivers
Windows XP
Intel Chipset drivers 5.1.0
NVIDIA ForceWare 71.20
OpenGL 1.5.3
DirectX 9.0c
RivaTuner 2.0 RC15.3NY
Fraps 2.0
The following softwares were used during application tests:mofoFX (OpenGL), Phong (OpenGL), Humus Mandelbrot (OpenGL/Direct3D),
Doom 3 (OpenGL), Call of Duty (OpenGL), RTCW: Enemy Territory (OpenGL), Halo: Combat Evolved (Direct3D), Far Cry (Direct3D),
Colin McRae Rally 04 (Direct3D), IL2 demo (OpenGL/Direct3D) ja Aquamark 3 (Direct3D).
The average fps' were measured with Fraps in Halo, Colin McRae Rally 04 ja IL2 demo, while
playing. With others test sofwares built-in tests were exploited (eg. timedemo).
Picture quality was set to be high quality in all tests via NVIDIA's control panel. Also different Anisotropic Filtering were "kicked out". With
OpenGL Gamma Corrected Antialiasing (GCAA) was used instead of traditional Multi-Sampled Antialiasing (MSAA), because GCAA generates much better AA
without dropping any speed. GCAA cab be enabled with NVIDIA's ForceWare 66.93-7x.xx and it works only with OpenGL for now on.
There are some info and screen shots for those who are more dependent on ones eyes. All the screen shots are taken with high picture quality and
AA 4x / AF 8x.